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Xbox 360 Controller Driver Mac Os Xcompubrown

A third-party driver must be used to enable the Xbox 360 controller on a Mac. The driver available from TattieBogle.net can be used. Half-Life 2: Episode 2, Portal, Team Fortress 2, and Left 4 Dead have their own built-in configuration for the XBOX 360 controller. This driver adds support to Mac OS X for the official Microsoft Xbox 360 wired controller. Along with all the buttons, both analog sticks, the analog triggers and the D-pad, it implements Force Feedback support using the rumble motors as well.

360ControllerInstall.dmg
1.3 MB
107,476
Input Devices
Mac OS X

I have created a USB driver which allows you to use wired XBox 360 Controllers via USB, and wireless XBox 360 Controllers via the Microsoft Wireless Gaming Receiver for Windows, on your OSX machine, including support for the Apple Force Feedback library. The driver is licenced under the GPL.
Snow Leopard
I've released a version which will hopefully install and work fine on 32-bit Snow Leopard. It also contains 64-bit binaries, however I've been unable to test them because Apple have disabled my MacBook from booting into 64-bit mode. I have however been informed that 64-bit and 32-bit builds are both working.
ChatPad
I have got the Microsoft ChatPad working with my wired controller. The latest release of the driver includes support, and I'll be updating the USB information section of this website shortly. I've not yet checked the wireless receiver for compatibility.
Other info
Sadly, my PowerMac has died, which as my primary development machine has slowed progress.
I have added a version of the driver without support for the Guitar Hero controller, to allow the Guitar Hero for Mac game to work (it attempts to access hardware directly, which doesn't work if a real driver has claimed the device).
Help
If you find the driver does not work for you, please attempt and find out as much as you can about the device, preferably using the Apple 'USB Prober' application provided with the developer tools, but the output of System Profiler for the device may be enough. E-mail it back and I'll try and work with you to get it working.
Force feedback-enabled games
Games I've currently tested for force feedback support (only games that support basic rumble will probably function currently, as I've only implemented triangle, square and sine wave-type effects. I also lack any other force feedback device for comparison :) ):
Jammin' Racer - seems to work fine

Preivous versions:

Here's other similar drivers that are different versions or releases for different operating systems:
    • September 21, 2015
    • Windows (all)
    • 74,030 downloads
    • 111 MB
    • September 18, 2015
    • Windows (all)
    • 5,872 downloads
    • 111 MB
    • January 9, 2011
    • Windows 7 64-bit
    • 554,931 downloads
    • 7.5 MB
    • January 9, 2009
    • Windows 7
    • 22,437 downloads
    • 17.9 MB
    • December 7, 2012
    • Windows XP 64-bit
    • 6,888 downloads
    • 18.3 MB
    • October 24, 2012
    • Windows (all)
    • 6,636 downloads
    • 108.0 MB
    • January 19, 2010
    • Windows XP/Vista/7
    • 920 downloads
    • 46.1 MB
    • August 9, 2012
    • Mac OS X
    • 1,470 downloads
    • 25.5 MB
    • January 9, 2011
    • Windows XP
    • 69,959 downloads
    • 7.1 MB
    • January 9, 2011
    • Windows 7
    • 74,893 downloads
    • 7.6 MB

I’ve been playing around with using a controller for Half Life and the expansions, Opposing Force and Blue Shift as I struggle using the keyboard and mouse. If you’re interested in using the 360 controller here’s my guide.

What you’ll need apart from Steam, Half Life and a Mac…

1) An XBOX 360 Controller.

Either Wired or Wireless with the Wireless Gaming Receiver. NB: the USB charging cable won’t work with a Wireless Controller as it only powers the controller, it doesn’t send signals via USB. So if you’re going to use a Wireless Controller you will definitely need the Wireless Gaming Receiver.

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2) Install the XBOX 360 Drivers

download driver:
http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver#toc1

here’s a couple of guides:
http://www.cultofmac.com/198535/use-your-xbox-360-controller-on-your-mac-os-x-tips/

3) JoyStick Mapper
http://joystickmapper.com/
To use the configurations I’ve posted you’ll need to buy and download Joystick Mapper. I also recommend downloading Joystick Show in case you want to make any amendments to my configuration.

Then you’ll need to download the attached text file documents which contains the code binds for the controller that Joystick Mapper uses.

Unfortunately, WordPress doesn’t allow the uploading of .txt files so you’ll need to save the word files as .txt for them to work.

DOWNLOAD WORD TEXT FILES AT THE BOTTOM OF THIS POST.

4) Save the text files document as .txt into Joystick Mapper presets folder:
username / library / application support / joystick mapper / presets

You can also navigate to this by opening Joystick Mapper, click on File, then Open Presets Folder In Finder ⌘+O.

DOWNLOADS AT BOTTOM OF THIS POST.

5) Restart Joystick Mapper.

You’ll see the four Half Life 360 Presets I’ve created. Click the left hand box to select that preset.

Xbox 360 Controller Driver Mac Os Xcompubrown

5) Half Life, Opposing Force or Blue Shift

Open Steam and Load either, Half Life, Blue Shift or Opposing Force.

Don’t start just yet!

Xbox 360 Controller Mac Sierra

6) Configure the game

Click on OPTIONS. Then click on the MOUSE tab.
Select ONLY the Mouse Look, Auto Aim and RAW Mouse Input. If the other boxes are ticked then the camera will spin uncontrollably.

I have the Mouse Sensitivity set to 10.

You’re good to go. Enjoy.

7) Button Layouts
These are what works for me. If they don’t work for you feel free to change the binds in Joystick Mapper. It’s really easy. NB: there’s a mouse look bug in Blue Shift that causes the camera to re-set to start point when looking from left to right or right to left. Hopefully Valve will fix this as it can be disorientating at time.

I hope it works for you if you do give it a try.

Osx Xbox 360 Controller

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