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Play the best free games on your PC or Mobile device. Download or play free online!

1. Most Recent Free PC Download Games

New Games Added Daily!

Academy of Magic: Dark Possession

Help Dennis and his friends against the dark forces of The Great Dark Wizard.

Faircroft's Antiques - Home for Christmas - Surprise! Collector's Edition

Join Mia Faircroft on a holiday adventure in her hometown!

Spellarium 6

Help Eric whilst the Gods are on vacation in Spellarium 6

Danko and the Mystery of the Jungle

Help Danko must save his friends and collect treasures in old ruins in the wild jungle.

Pixel Art 27

Pixel Art is back again! Enjoy the next exciting chapter in the Pixel Art Series! Pixel Art 27!

100 Days without Delays

Assist a young heroine setting up a successful new airport in a 100 Days without delays

Mediterranean Journey 4

Return and Explore the Mediterranean region once more in Mediterranean Journey 4

Cooking Trip New Challenge - Collector's Edition

Don't let them take your restaurant away! Stop it in Cooking Trip New Challenge - CE

Pride and Prejudice: Blood Ties - Collector's Edition

What is going on at Rosings Park? Find out in Pride and Prejudice - Blood Ties - Collectors Edition

Art By Numbers 10

Complete incredible works of art and become the artist in Art By Numbers 10!

Crime Stories 2: In the Shadows

Continue John Doyle's quest for vengeance in Crime Stories 2 - In The Shadows

Arcana Sands of Destiny - Collector's Edition

Embark on an epic Egyptian journey in Arcana: Sands of Destiny Collector's Edition

2. Most Popular Download Games

download free. full version games for your PC


Let your imagination fly and build your own world in Minecraft!

World of Tanks

World of Tanks is a well made and challenging multiplayer action game!

Text Twist

Word game lovers and Boggle fans will enjoy the educational fun found in Text Twist 2!

Big Fish Casino

Play Online Texas Hold'em, Blackjack, Roulette and the Slot Machines for Free!

Pocket Tanks

Choose Your Weapons, Aim Your Guns, And Eliminate Your Enemy!

Open Yahtzee

Test Your Luck and Strategy in This Classic Dice Game!


World of Warships

Slow and Steady Wins the day in World of Warships


The Most Popular Board Game Ever Created - Cool Animated Graphics & Customizable Rules!

Dig Dug

Here is the Exact Arcade Version of Dig Dug!

RollerCoaster Tycoon 2

Create Your Very Own Amusement Parks With This Excellent Simulation!


The Official Version of the Classic Arcade Game!

Bejeweled 2 Deluxe

Possibly the Greatest Puzzle Game Ever Created!

3. Free Mobile Games

The very best free mobile games to play on your android or iOS phone or tablet!

Primrose Lake: Twists of Fate

Primrose Lake: Twists of Fate sees the return of Jenny and Jessica along with the entire, quirky cast of characters from Welcome to Primrose Lake.

Jewel Quest Seven Seas

The ultimate Jewel-matching adventure is hitting the high seas

Illusion Connect

Anime RTS Illusion Connect Launches with a Host of Rewards and In-Game Events

Second Galaxy

A new galaxy awaits in this open world MMO Sci-Fi adventure

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Creative Destruction Bumblebee

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In Creative Destruction, you will embark on a winner-takes-all slugfest and show'em what you could be.

Life After

LifeAfter is a mobile MMO about surviving a zombie apocalypse

Marvel Battle Lines

Plunge into MARVEL Battle Lines. As Super Heroes & Villains unite in this fast paced action card game


Engage up to 100 other players in a battle for survival.

Word U

Spell Good, Spell Hard, and Spell Fast!

Candy Crush Friends Saga


Mix, match and crush candy with all your friends.

Cubis Kingdoms

Match the Cubes, Gather the Elements, and Save the Kingdom!

GhostBusters World

Play Ghostbusters World to Bust and Collect Ghosts in AR

Cyber Hunter

Play Cyber Hunter and enjoy the next big battle royale game on mobile


BirdsIsle for iOS is your next match-three puzzling obsession

Happy Glass

Draw your way through over 500 puzzles.

Battle Boom

Play Battle Boom and annihilate the enemy army with superior tactics and firepower.

Rise Up

Play Rise Up and see how high you can go in these dangerous and treacherous skies.

Helix Jump

Play Helix Jump and see how far you can fall down this tall and ever-changing tower labyrinth.

Love Balls

Play Love Balls and use your drawing skills to unite every star-crossed lover in this challenging physics-based puzzler.

Kleptocats 2

Decorate your house with your pets and their stolen goods.

Maggie's Movies - Camera, Action!

Fulfil your dreams and join the movie industry!

Illusion Connect

A new world awaits in this Bishoujo collecting strategy RPG

Golf Clash

Go golfing with friends and strangers alike.

Stickman Soccer 2018

An easy-to-grasp arcade form of soccer with touchscreen led controls

4. Play Angry Birds Demos - Play the most popular games in the Angry Birds series!

Angry Birds

Catapult birds towards filthy, thieving swine! (PC)

Angry Birds Star Wars

Use lightsabers, blasters, and the Force to defeat the Empire! (PC)

Angry Birds Space

Destroy all space pigs in this epic puzzle game! (PC)

Bad Piggies

Roll through the levels in your own custom-made vehicles! (PC)

Angry Birds Seasons

Celebrate the holidays with new pig-crushing levels! (PC)

Angry Birds Star Wars II Mobile

Use the force to win this galaxy-spanning war!

5. Find a Game By Category

Main Categories


Story-driven games where you explore, find objects, & solve puzzles to progress!


Action oriented games that range from classic style arcade games to the latest and greatest!


Some of the best board games ever made for play on your computer!


A variety of different card game types from Solitaire to Poker!


Computer versions of one of the world's most famous games. A great way to practice or compete!


Family themes, fun for a wide age range of players, and good options to play with your kids.


Games that range from relaxing fun to those that will stretch your mind! Very popular game type.

Racing & Driving

Hit the track for top speed or drive on city streets and highways.


Explore huge worlds, advance your character, find great items, and experience great stories.


Games that mimic real life in some way from business to politics to human behavior!

War & Strategy

Military themed games that range from action to strategy and everything in between!


Create words and use letters to solve puzzles and other challenges.

Sub Categories


General category for side scrolling adventure, fighting, or other arcade games.

Action & Shooter

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Reflex based games focused on fighting and combat


Games that involve taking care of animals or animals as main characters.

Business Simulation

Games focused on improving a business financially through good decisions.


Fun learning games for kids from preschool on up!

Hidden Object

Find a list of objects or clues hidden in a larger picture or scene.

Just for Fun

Just for fun games for kids (and kids at heart).

Match 3

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Move or launch objects on a grid to match 3 or more. Simple and popular.

Misc. Puzzle

Variety of creative and unique puzzle games that don't fit in other categories.

People Simulation

Manage the lives of people in various situations and help them succeed!

Real Time Strategy

Real time strategy games make you plan while the action is happening!


Games where the main goal is to shoot lots and lots of stuff!

Sports Simulation

Games that bring the fun of competitive and hobby sports to your computer!


Emphasizing strategy and thinking over fast reflexes

Task Management

Handle multiple tasks at once like customer service or pet care. Fast paced.

Various Simulation

Games that simulate real life from driving vehicles to politics and much more.

The DFG Difference

Download Free Games has been a trusted place to download games since 2002. Our goal is to have one of the most unique selections of quality and fun free game downloads on the Internet.

Every Game is Free to Try or Totally Free

Our site is about all kinds of free games to download whether they be time limited shareware, level limited demos or freeware games with absolutely no restrictions at all. We want you to be able to experience high quality game play without having to pay before you play.

Every Game is Legal

Here at DFG, we don't propagate illegal downloads, warez, or pirated software. That's theft and we are strongly in favor of supporting individuals and companies that work hard and spend money to create games. We only present to you 100% legal games that are made available as free demos or made completely free by the owners of the games. You can rest assured that you aren't breaking any laws downloading any of the games from our site.

No Adware, Spyware, Malware, or Junk Software Included

The trend for many download sites these days is to include all sorts of extra software with a game download in order to make money. We don't believe in doing that. We believe if you make the choice to download a game, you are choosing to download that game and not a bunch of software you don't want. We work hard at this principle and have removed games in the past when we found out software owners decided to include additional software in these games you didn't ask for. We would rather have your trust than a few extra bucks to sneak in stuff you don't want.

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In the video game industry, games as a service (GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released under the GaaS model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a GaaS model to be called 'living games' or 'live games', since they continually change with these updates.

History and forms[edit]

The idea of games as a service began with the introduction of massively multiplayer online games (MMOs) like World of Warcraft, where the game's subscription model approach assured continued revenues to the developer and publisher to create new content.[1] Over time, new forms of offering continued GaaS revenues have come about. A significant impact on the use of GaaS was the expansion of mobile gaming which often include a social element, such as playing or competing with friends, and with players wanting to buy into GaaS to continue to play with friends. Chinese publisher Tencent was one of the first companies to jump onto this around 2007 and 2008, establishing several different ways to monetize their products as a service to Chinese players, and since has become the world's largest video game publisher in terms of revenue.[2] Another influential game establishing games as a service was Team Fortress 2. To fight against a shrinking player-base, Valve released the first of several free updates in 2008, the 'Gold Rush Update' which featured new weapons and cosmetic skins that could be unlocked through in-game achievements. Further updates added similar weapons which starting include monetization options, such as buying virtual keys to open in-game loot boxes. Valve began earning enough from these revenues to transition Team Fortress 2 to a free-to-play title.[3] Valve carried this principle over to Counter-Strike: Global Offensive and to Dota 2, the latter which was in competition with League of Legends by Riot Games. League of Legends which had already had a microtransaction model in place, established a constant push of new content on a more frequent basis (in this case, the release of a new hero each week for several years straight) to compete, creating the concept of lifestyle games such as Destiny and Tom Clancy's The Division.[4]

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Some examples include:

Game subscriptions
Many massively multiplayer online games (MMOs) use monthly subscription models. Revenue from these subscriptions pay for the computer servers used to run the game, the people that manage and oversee the game on a daily basis, and the introduction of new content into the game. Several MMOs offer an initial trial period that allow players to try the game for a limited amount of time, or until their character reaches an experience level cap, after which they are required to pay to continue to play.
Game subscription services
Subscription services like EA Access and Xbox Game Pass grant subscribers complete access to a large library of games offered digitally with no limitations. User need to download these games to their local computer or console to play. However, users must remain subscribed to play these games; the games are protected by digital rights management that requires an active account to play. New games are typically added to the service, and in some cases, games may leave the service, after which subscribers will be unable to play that title. Such services may offer the ability to purchase these titles to own and allow them to play outside of the subscription service.
Cloud gaming / gaming on demand
Services like PlayStation Now, Stadia or GameFly allow players to play games that are run on remote servers on local devices, eliminating the need for specialized console hardware or powerful personal computers, outside of the necessary bandwidth for Internet connectivity. These otherwise operate similar to game services, in that the library of available titles may be added to or removed from over time, depending on the service.
Microtransactions represent low-cost purchases, compared to the cost of a full game or a large expansion pack, that provide some form of additional content to the purchaser. The type of content can vary from additional downloadable content; new maps and levels for multiplayer games; new items, weapons, vehicles, clothing, or other gear for the player's character; power-ups and temporary buffs; in-game currency, and elements like loot boxes that provide a random assortment of items and rewards. Players do not necessarily need to purchase these items with real-world funds to acquire them. However, a game's design and financial approach that aims to provide ongoing service is aimed to assure that a small fraction of players will purchase this content immediately rather than grinding through the game for a long time to obtain it. These select 'whales' providing sufficient revenue to support further development of new content. This approach is generally how free-to-play games like Puzzle & Dragons, Candy Crush Saga, and League of Legends support their ongoing development, as well as used atop full-priced games like Grand Theft Auto Online.
Season passes
Games with season passes provide one or more large content updates over the course of about a year, or a 'season' in these terms. Players must buy into a season pass to access this new content; the game remains playable if players do not purchase the season pass and do gain benefit of core improvements to the game, but they are unable to access new maps, weapons, quests, game modes, or other gameplay elements without this content. Games like Destiny and its sequel and Tom Clancy's Rainbow Six Siege use this season pass approach. A related concept is the battle pass which provides new customization options that a player can earn by completing challenges in a game, but only if they have bought into the battle pass. Battle passes can be seen in games such as Dota 2, Rocket League, and Fortnite Battle Royale.

Games may combine one or more of these forms. A common example are lifestyle games, which provide rotating daily content, which frequently reward the player with in-game currency to buy new equipment (otherwise purchasable with real-world funds), and extended by updates to the overall game. Examples of such lifestyle games include Destiny and many MMORPG like World of Warcraft.[5]


The principal reason that many developers and publishers have adopted GaaS is financial, giving them the ability to capture more revenue from the market than with a single release title (otherwise known as 'games as a product'). While not all players will be willing to spend additional money to gain new content, there can be enough demand from a smaller population of players to support the service model.[2] GaaS further represents a means by which games can improve their reputation to critics and players by continued improvements over time, using revenues earned from GaaS monetization to support the continued development and to draw in new sales for the product. Titles like Diablo III and Tom Clancy's Rainbow Six Siege are examples of games offering GaaS which initially launched with lukewarm reception but have been improved with continued service improvements.[6]

While the games as a service model is aimed to extend revenues, the model also aimed to eliminate legal issues related to software licenses, specifically the concept of software ownership versus license. Case law for video games remains unclear whether retail and physical game products qualify as goods or services. If treated as goods, the purchaser gains several rights, in particular those related to the first-sale doctrine which allows them to resell or trade these games, which can subsequently affect sales revenue to publishers. The industry has generally considered that physical games are a service, enforced through End-user license agreements (EULA)s to try to limit post-sale activities, but these have generally not been enforceable since they affect consumers' rights, leading to confusion in the area.[7] Instead, by transitioning to games as a service, where there is a clear service being offered, publishers and developers can clearly establish their works as services rather than goods. This further gives publishers more control over the use of the software and what actions users can do through an enforceable EULA, such as preventing class action lawsuits.[7]

GaaS can reduce unauthorized copying. Also, certain games can be hosted in a cloud server, eliminating the need for installation in players' computers and consoles.[8]


Industry analysis firm Digital River estimated that by 2016, 25% of the revenue of games on personal computers results from one form or another of GaaS. The firm argued that this reflects on consumers that want more out of games that are otherwise offered at full price (US$60 at the time of the report) or will look for discounts, thus making the market ripe for post-release monetization.[9] Several major publishers, including Square Enix, Ubisoft, and Electronic Arts have identified GaaS as a significant focus of their product lines in 2017, while others like Activision Blizzard and Take-Two Interactive recognize the importance of post-release support of a game to their financial bottom lines.[6] GaaS is also seen as a developing avenue for indie video games, which frequently have a wider potential install base (across computer, consoles, and mobile devices) that they can draw service revenues from.[10]

A study by DFC Intelligence in 2018 found Electronic Arts' value rose from US$4 billion to $33 billion since 2012, while Activision Blizzard saw its value rise from $20 billion to $60 billion in the same period, with both increases attributed in part to the use of the GaaS model in their games catalog. Electronic Arts had earned $2 billion from GaaS transactions in 2018.[11]


  1. ^Cook, Adam (January 15, 2018). 'How games as a service are changing the way we play'. Red Bull. Retrieved September 17, 2018.
  2. ^ abBagga, Atul (October 10–13, 2011). Emerging Trends In Games-as-a-Service. Game Developers Conference. Retrieved September 17, 2018.
  3. ^Bycer, Joshua (2018). 'Chapter 12: Team Fortress 2 (2007; PC and Multiple Platforms): The Birth of Games as a Service'. 20 Essential Games to Study. CRC Press. ISBN0429802072.
  4. ^Macgregor, Jody (July 9, 2019). 'The pressure to constantly update games is pushing the industry to a breaking point'. PC Gamer. Retrieved February 6, 2020.
  5. ^Williams, Mike (August 1, 2014). 'Rise of the Lifestyle Game: Gaming as Your Second Job'. US Gamer. Retrieved February 1, 2018.
  6. ^ abSchreier, Jason (May 30, 2017). 'Top Video Game Companies Won't Stop Talking About 'Games As A Service''. Kotaku. Retrieved September 17, 2018.
  7. ^ abLane, Rick (March 2, 2012). 'To Protect or Serve'. IGN. Retrieved December 3, 2017.
  8. ^Cai, Wei; Chen, Min; Leung, Victor CM (May–June 2014). 'Toward Gaming as a Service'(PDF). IEEE Internet Computing: 12–18.
  9. ^Saed, Sherif (October 11, 2017). 'The games as a service trend has 'tripled' the industry's value – report'. VG247. Retrieved September 17, 2018.
  10. ^Batchelor, James (March 3, 2014). 'Games as a Service: What does it mean for indies?'. MCV. Retrieved September 17, 2018.
  11. ^Batchelor, James (October 19, 2018). 'EA and Activision's $79bn games-as-a-service growth'. Retrieved October 19, 2018.

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